Tag: Lineart

Warcraft – Undead Huntress Pt. 2

I decided I wanted to redo the lineart of the the Undead Huntress I’ve been working on.  After I did the lineart of the character from the rear perspective while playing with Picarto, I thought it was a good chance to revisit both sets of lines for further refinement. I’m glad I took the time to do so.

Bibi Prog 2

 

I created a bold outline on the character as well. This should make certain aspects of adding color a lot easier. I anticipate that I’ll be taking an outline of the character, filling it with a solid color, and locking transparency on its layer so I have just the character’s contours to worry about with colors.

I made the outline bold around the pauldron closest to the viewer and the outline of the tabard. Helps break things up. I decided not to bold the outline of the plates on her bracers, though. For some reason, a more sheer outline seemed better for smooth surfaces like that.

Once I actually got to the darker lines, took me maybe 2-3 hours to complete.

Larger Image: Imgur

Edit: I’ll need to redo the straps on her thigh pouches/plates. That is a bag that cannot be opened.

Warcraft – Undead Huntress

I’ve owed a piece of work to a friend for a long, long time.

He’s another fellow guildmate in WOW, and he often commissions artists for illustrations of his character. I intend to provide him with a detailed reference sheet that he can provide to the artists he commissions so that they have something solid to work from.

The character is going to be in the same pose as the previous character, the orc shaman. I’ll be including both a front 3/4 and rear 3/4, as well as a headshot for this character.

Had some dead time at work. Began blocking in colors. Clipping masks will be made from these separate regions. And the boots were made separate from the leggings this time.

Clown Bibi
It looks like clown gear.