After the Lich King conquered Azeroth, it was only a matter of time before the Burning Legion renewed their invasion, eager to collect their wayward servant and press him and his undead Scourge into their fold. Meurryel the Ashmother would be the one who made … Continue reading Scourge Champions – Ashmother Meurryel
Had some downtime at work and I wanted to play around with a few things. Looking to explore a grayscale.
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Had an image of mine and my friend’s WoW characters in my head after leveling through Pandaria that I’ve been wanting to doodle. I kind of wanna put some perspective on it, because it feels kind of, ah, stiff. Happy to get it ‘onto paper’, though.
I honestly thought that I’d put down all the flats and be done, but then I decided to play with shading and highlights on the skin tone. Now it practically begs to give the rest of the character the same treatment. So much for a stopping point, but at least I can play around and maybe end up with a painted work to show off.
Laid down the flat colors for the Goblin Engineer. TUnic and pants are just blocked in with a basic color so I can lock the transparency later and add the real colors.
Comin’ along nicely.
Looks like my ref snuck in there too.
What I love about working overnight is the blocks of time I have after I finish reports where it’s just dead and I only get a call every 20-30 minutes. I spent the last couple of hours listening to stand up comedy specials on Netflix while working on the lineart of this piece.
The player whose character this is resorts to some armor choices in-game because they’re simply the best available option. Armor generally sucks on Goblins because the assets get scrunched on their tiny in-game models. Puzzling out the character’s aesthetic with the player was fun, though.
I’m pleased with the gloves and the wear and tear. He’s pleased with the boots and the ears. Everything’s shaping up.
From a technical aspect, though, there’s this annoying thing going on where my eraser is too… round. It ends up making some lines look super spider-y. I don’t know how else to describe it. I either need a more precise eraser, or one with less of a harsh flow. I might experiment with that.
I’m offering to do a quick character sketch of a friend’s Warcraft character, a Goblin Hunter styled as an Engineer. The point of this exercise is to establish a reasonable turnaround time so that when I begin offering commissions, I can give a timeframe.
And I’ve been awful about timing myself. Let’s say this is an hour and a half’s work.
Here is a side-by-side of the Undead Huntress’ first pass in line art and then the finished version.
Jesus, what a radical difference. One is very clearly a labor of effort, discipline, and attention, and the other lacks all of that and shows. Now I’m just embarrassed that I considered the lineart on the left to have been worthy for a turn-in.
I’ve brought myself to a stopping point with the reference sheet of my friend’s Undead Hunter character from Warcraft.
I’m happy with how the colors work. There might still be a few loose ‘threads’ here and there along some of the edges, but all in all, I’m pleased with the outcome of this one.
I plan to expand this reference sheet with some other visual aids, such as the character’s Saronite talons. Maybe some arrows.
Base colors finished.
All art forms take discipline, but I think mastering it is about identifying where it is. So far, I’m learning that organization is key in Photoshop mastery. I find myself sometimes losing track of what’s being done in a certain layer, or forgetting to switch to another layer when I’m working on a different part of the piece.
Going to have to revisit this, though. There are some differences I’m noticing on her right arm from the front and back view.