Tag: Horde

Figurization for Digital Media (Totally not Sculpting).

Started a new course today. We’re sculpting a maquette to be scanned and ported into Maya or ZBrush. So we’re working with clay to create a humanoid figure. I’m creating the elven assassin that I did from a few posts back because I really liked that character’s musculature and stance.

Sculpt Progress (L) and Reference Sketches (R)

The sculpture will be a nude figure, since we only have about 5 days to model and sculpt the character, so we can’t bog ourselves down with details. A standing pose is required, and since I’m using the same concept I used from last Thursday, I’ve got a lot of the reference legwork done.

We didn’t actually get to sculpting until about 4:15. As a point of reference, our class started at 8:00 this morning. My professor opted to let the class go an hour later (and giving us an hour longer before class starts in the morning) and dude, I got lost in it.

I think I’ve discovered an art form that I will be continuing with after this course concludes. I didn’t want to leave class today and even as I write this post I want to keep sculpting.

The character only looks vaguely female currently. You really only do three things in sculpting: Adding, cutting, and measuring. I anticipate I’ll be cutting the figure down.

Can’t wait to see how we’re going to handle posing this figure.  I’m looking forward to rendering the detail on her torso!

Twitter: @MNeidig
Tumblr: mlneidig.tumblr.com
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Reference for Digital Figurization – Days 3 & 4.

I realized I said I was going to upload more stuff and that was back on Wednesday or something. Oops.

These are the pieces I turned in for additional assignments.

This was for Day 3, which was for an action pose. I took the opportunity to continue adding scenery to my sketches to try and create more completed works. 
Day 4 was for a pose that would eventually be turned into a sculpture for the course I’m starting on Monday. This ended up just being an excuse to do a back study and try some comic-style crosshatching for shading. 

Twitter: @MNeidig
Tumblr: mlneidig.tumblr.com
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Reference for Digital Figurization

Hi everyone,

I’ve been a little busy! I haven’t yet started on my Favreau sketch. Burned through my free days last week by going to the movies two days in a row, got started with a busy work week on Wednedays, dealt with car troubles over the weekend, and now I’m starting a new course as of yesterday– Reference for Digital Figurazation with a professor I admire a great deal.

Collecting reference photos is a skill too few people in this school understand, hence why my professor is conducting this course.

Each day I have to produce a final drawing based on photographic and anatomical references, so I’ll post those:

Here’s Monday’s final piece, my Undead Warrior from WoW

Unrelated, I canned my WoW subscription for a little while.


Twitter: @MNeidig
Tumblr: mlneidig.tumblr.com
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Sketch Dump of Elves and Demons

Holding my own in the office this morning. My usual coworker is out sick and the one who came in tonight in her place left a couple of hours ago after the bulk of the work was done. So I’ve been on my own here since about 4AM and had some time to sketch.

I’m being bad. These are purely from my head when I should be sketching from what I see instead. I guess I just felt like drawing some Warcraft elves. The elves are some of my Warcraft toons. The demon was an antagonist for a story I was developing with a WoW guild. His name is Xel’nastar the Revanchist.

Sketched with a ballpoint pen.

Twitter: @MNeidig
Tumblr: mlneidig.tumblr.com
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Warcraft – Goblin Engineer Pt. 4

Wheegil 3

I honestly thought that I’d put down all the flats and be done, but then I decided to play with shading and highlights on the skin tone. Now it practically begs to give the rest of the character the same treatment. So much for a stopping point, but at least I can play around and maybe end up with a painted work to show off.

Warcraft – Goblin Engineer Pt. 2


What I love about working overnight is the blocks of time I have after I finish reports where it’s just dead and I only get a call every 20-30 minutes. I spent the last couple of hours listening to stand up comedy specials on Netflix while working on the lineart of this piece.

The player whose character this is resorts to some armor choices in-game because they’re simply the best available option. Armor generally sucks on Goblins because the assets get scrunched on their tiny in-game models. Puzzling out the character’s aesthetic with the player was fun, though.

I’m pleased with the gloves and the wear and tear. He’s pleased with the boots and the ears. Everything’s shaping up.

From a technical aspect, though, there’s this annoying thing going on where my eraser is too… round. It ends up making some lines look super spider-y. I don’t know how else to describe it. I either need a more precise eraser, or one with less of a harsh flow. I might experiment with that.

Warcraft – Goblin Engineer


I’m offering to do a quick character sketch of a friend’s Warcraft character, a Goblin Hunter styled as an Engineer. The point of this exercise is to establish a reasonable turnaround time so that when I begin offering commissions, I can give a timeframe.

And I’ve been awful about timing myself. Let’s say this is an hour and a half’s work.

Warcraft – Undead Huntress Final

Bibi Reference Final

I’ve brought myself to a stopping point with the reference sheet of my friend’s Undead Hunter character from Warcraft.

I’m happy with how the colors work. There might still be a few loose ‘threads’ here and there along some of the edges, but all in all, I’m pleased with the outcome of this one.

I plan to expand this reference sheet with some other visual aids, such as the character’s Saronite talons. Maybe some arrows.

Full-size Images:
Field Colors
Undercity Colors